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Devlog
Now Available: Patreon v0.6 "Souvenir Shop" - Public v0.5 "Grasslands"
September 29, 2024
by
zeta0134
2
Patreon Build - v0.6 "Souvenir Shop" This months Patreon build is finally done! Major highlights include the loot and economy system, including a shop and a nifty chain/combo system which rewards skil...
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Now Available: Patreon v0.5 "Grasslands" - Public v0.4 "Torchlight"
July 10, 2024
by
zeta0134
1
Patreon Build - v0.5 "Grasslands" This month's Patreon build is out! Highlights include a fully revamped level generation system and loads of general polish on the player's animations. Check out the f...
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Tactus Alpha: v0.4 "Torchlight"
March 17, 2024
by
zeta0134
3
Good grief, it's a whole bunch of progress! Now that the game has been ported to Rainbow, I've decided to take full advantage of the additional PRG and CHR capacity offered by the beefier cartridge, a...
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Tactus Alpha: v0.3 "Rainbow!"
January 14, 2024
by
zeta0134
4
I'm pleased to announce that Tactus has a new mapper! Originally Action53 was used for the purposes of the NESDev Compo, but for the full game I've always suspected my ambitions were going to outgrow...
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Updated Demo and Patreon Announcement
June 15, 2023
by
zeta0134
Hey y'all! I'm still floored by the amazing compo we had in November! We got so many awesome games in one collection. Go check the rest of that out if you haven't already, there's some really cool stu...
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NESDev Compo 2022 - Final Release
November 01, 2022
by
zeta0134
Huzzah. It's complete ! Well... okay it's as done as it's going to get for the contest anyway. All four floors of the first zone have their level lists tweaked with a reasonable difficulty curve. New...
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Release Candidate 3: More difficult enemies, but also hearts
November 01, 2022
by
zeta0134
Changes since RC2: Fixed a silly bug that allowed a treasure chest spawning in a room to clear an adjacent room if the player left too quickly Sorry speedrunners! All enemies have a small chance to dr...
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Release Candidate 2: Gold, Damage indicators, and Polish
October 31, 2022
by
zeta0134
Changes since RC1: Weapons now play a sound on hit Flails and spears display sprites where they could hit, which greatly helps in explaining their area of effect to new players Fixed a nasty bug that...
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