Tactus
Tactus
A rhythm-based dungeon crawler for original NES and FamiCom. Explore mysterious ruins, find powerful weapons, and slay to the beat. Maps and enemy placement are randomized each time you play, so no two runs are quite the same.
How to Play (NES):
Start: Begin Game
D-Pad: Move around and attack enemies
How to Play (Web Demo):
Enter: Begin Game
Arrow Keys: Move around and attack enemies
You can move freely in any direction, but when there's enemies onscreen, everyone moves to the beat of the music. Enemies move to the groove, so learn their patterns and avoid their attacks. When you move towards an enemy, you'll swing your weapon. Each weapon works a little differently, so try them all and find your favorite.
Your objective on each floor is to find the Big Key, then use it to unlock the Stairs to the next level. If you clear a room of enemies, you'll get a chest containing hearts, weapons, or treasure. (You can also move more quickly in cleared rooms.) Should you race for the exit in as few beats as possible, or challenge all enemies and shoot for a high score? The choice is yours!
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The Action53 builds were programmed in one month for the NESDev 2022 Compo, with original music and artwork. Tactus is currently in active development for Rainbow, a modern homebrew cartridge for NES and Famicom systems. Demo builds will be posted to Itch on a short delay. Follow me on Patreon for in-depth development logs and early access to test builds.
Status | In development |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | zeta0134 |
Genre | Rhythm |
Tags | Homebrew, Music, NES (Nintendo Entertainment System), Roguelite |
Download
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Development log
- Now Available: Patreon v0.6 "Souvenir Shop" - Public v0.5 "Grasslands"74 days ago
- Now Available: Patreon v0.5 "Grasslands" - Public v0.4 "Torchlight"Jul 10, 2024
- Tactus Alpha: v0.4 "Torchlight"Mar 17, 2024
- Tactus Alpha: v0.3 "Rainbow!"Jan 14, 2024
- Updated Demo and Patreon AnnouncementJun 15, 2023
- NESDev Compo 2022 - Final ReleaseNov 01, 2022
- Release Candidate 3: More difficult enemies, but also heartsNov 01, 2022
- Release Candidate 2: Gold, Damage indicators, and PolishOct 31, 2022
Comments
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Downloaded today with a small offering to encourage continued development of the final version!
we brought this game to our podcast. Listen to our thoughts on it in the most recent episode!
Delightful! Answers to some questions:
- Moving off-beat is not explicitly punished, but if you get too far off the rhythm the game advances whether you're ready or not. So the main danger is that enemies get a free hit. The timing is actually quite generous, meant to help the game work properly on emulators and televisions with a lot of display lag
- The compo version ends after stage 1-4, so you were pretty close to completing the demo content. I wanted it to end with a proper boss fight, but ran out of time to implement it
- You guessed correctly: gameplay is heavily inspired by Crypt of the Necrodancer and Cadence of Hyrule. The NES isn't fast enough to process the updates in the same way as those games, so Tactus will necessarily diverge in terms of behavior, and that's fine
- The final version is planned to have much more content, especially music tracks. Many of the current limitations were due to the time and space constraints for the compo
Does the game have Power Pad support?
This was strongly considered for the compo, and I just didn't have time! It wouldn't be very hard to add. I'm planning a bugfix round, hopefully before the compilation is compiled, so I might sneak it into the demo for that.
I would love to chat about a physical release if you were ever interested in doing that! Very cool stuff! Congrats on everything! Email me if you want to talk about it Johnroo@theretroroomgames.com
This game is absolutely amazing! I am having such a wonderful time playing this. I would love to see more CotN elements, like a shop and a penalty mode for missing beats in enemy rooms. Keep up the fantastic work!
This really captures the energy of CotN/CoH super well!
It's hard to really pick apart the game when it's just everything coming together so nicely, but it does feel pretty necessary to specifically say that the music is really impressive. :P
Looking forward to the full game!
Very nice game !
Oooh, I need to write up a mini tutorial don't I? You damage enemies by moving towards them. It's a D-pad only game :)