NESDev Compo 2022 - Final Release
Tactus » Devlog
Huzzah. It's complete! Well... okay it's as done as it's going to get for the contest anyway. All four floors of the first zone have their level lists tweaked with a reasonable difficulty curve. New features since RC3 include:
- Unrestricted movement speed: when a room is cleared, feel free to book it. This is very useful when trying to locate the big key and boss chambers, as the mazes can require a bit of backtracking.
- Disco tiles now indicate whether all participants must move to the groove
- Health Drought reduction: if it's been too long since your last small heart, try defeating a slime. After a while they guarantee a drop
- Spawning space restriction: no more walking into the boss room and immediately getting trashed. Now you've got at least a turn or two to read the room before you need to react
Overall I'm pretty happy with how this turned out given the short time span. Good luck to all participants! I can't wait to play everyone's entries tomorrow. :D
Files
Tactus (NESDev Compo 2022).nes 64 kB
Nov 01, 2022
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Tactus
A rhythm-based dungeon crawler for NES and FamiCom
Status | In development |
Author | zeta0134 |
Genre | Rhythm |
Tags | Homebrew, Music, NES (Nintendo Entertainment System), Roguelite |
More posts
- Now Available: Patreon v0.6 "Souvenir Shop" - Public v0.5 "Grasslands"76 days ago
- Now Available: Patreon v0.5 "Grasslands" - Public v0.4 "Torchlight"Jul 10, 2024
- Tactus Alpha: v0.4 "Torchlight"Mar 17, 2024
- Tactus Alpha: v0.3 "Rainbow!"Jan 14, 2024
- Updated Demo and Patreon AnnouncementJun 15, 2023
- Release Candidate 3: More difficult enemies, but also heartsNov 01, 2022
- Release Candidate 2: Gold, Damage indicators, and PolishOct 31, 2022
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