Release Candidate 3: More difficult enemies, but also hearts
Tactus » Devlog
Changes since RC2:
- Fixed a silly bug that allowed a treasure chest spawning in a room to clear an adjacent room if the player left too quickly
- Sorry speedrunners!
- All enemies have a small chance to drop a small heart, which heals 2 damage (one full heart)
- These will only drop if the player is not already at max health
- Slimes have a higher chance than other mobs to drop hearts
- Enemies now have variable behavior rather than just health pools, based on their "difficulty" (palette):
- Zombies and Spiders chase the player more quickly
- Advanced Moles throw wrenches faster, and remain vulnerable for a shorter amount of time
It's feeling more like a finished game, but there's still 6 hours to go, and I have coffee.
Files
tactus-RC3.nes 64 kB
Nov 01, 2022
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Tactus
A rhythm-based dungeon crawler for NES and FamiCom
Status | In development |
Author | zeta0134 |
Genre | Rhythm |
Tags | Homebrew, Music, NES (Nintendo Entertainment System), Roguelite |
More posts
- Now Available: Patreon v0.6 "Souvenir Shop" - Public v0.5 "Grasslands"75 days ago
- Now Available: Patreon v0.5 "Grasslands" - Public v0.4 "Torchlight"Jul 10, 2024
- Tactus Alpha: v0.4 "Torchlight"Mar 17, 2024
- Tactus Alpha: v0.3 "Rainbow!"Jan 14, 2024
- Updated Demo and Patreon AnnouncementJun 15, 2023
- NESDev Compo 2022 - Final ReleaseNov 01, 2022
- Release Candidate 2: Gold, Damage indicators, and PolishOct 31, 2022
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