To those of you having trouble with the speed shoes, there's a trick to them: You can press a little bit before landing and they'll activate every time. If you don't want them to activate, get in the habit of holding A right after you jump and keeping it held the whole time you're in the air. No press near landing == normal speed.
This is certainly a frustrating control scheme to internalize, but exploring it was the entire point of this project. :P
I'm getting reports that some browsers are adding a ton of input latency. There's not much I can do about that, and it'll make this game a loooot more finnicky to control. Try a different browser or the native player if you're getting lag. There is no input buffering; the game should be responding to your inputs basically instantly.
The dash is the solution! The timing here is a little tight. I was battling small screen size and "the player can't ninja their way across this without the necessary upgrade" considerations. Try to release your dash-jump right on the corner of the yellow triangles.
yeah been trying that but even if i can get the dash to trigger it just falls off the platform and gets nowhere need the other side ... do i need to keep the jump button pressed after triggering the dash ?
must have spent a good 30 minutes trying it , about 100 tries and not once been able to pull it off !
Oh, yes! Press as you're landing and keep it held. Once you release to jump you should maintain that momentum. You'll even keep your faster momentum after bonking into a wall, which can help with setting up a few of the leaps more consistently. But if you fall off a platform without jumping, you lose your dash speed.
I can tell this mechanics really needs coyote time. I'll do a quick revision pass later (I need to fix a few errors and frustrations I didn't catch during my own testing) and I might try to sneak that in when I do.
ok so sadly im giving up on this game which is a shame as i love the style and the art but that dash jump is just too hard to pull off accurately - half of the time it doesnt seem to trigger then the other half of the time it doesnt work properly and you just end up falling off a platform and dying or having to do the whole section again which is way too annoying .
i dont mind when levels get tough but when the core mechanics are so fiddly / dont work half the time then thats too much for me .
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To those of you having trouble with the speed shoes, there's a trick to them: You can press a little bit before landing and they'll activate every time. If you don't want them to activate, get in the habit of holding A right after you jump and keeping it held the whole time you're in the air. No press near landing == normal speed.
This is certainly a frustrating control scheme to internalize, but exploring it was the entire point of this project. :P
I'm getting reports that some browsers are adding a ton of input latency. There's not much I can do about that, and it'll make this game a loooot more finnicky to control. Try a different browser or the native player if you're getting lag. There is no input buffering; the game should be responding to your inputs basically instantly.
what do i do in this section ? am i softlocked ? ive got the dash and the ledge climb but cant get across the gap with them ...
The dash is the solution! The timing here is a little tight. I was battling small screen size and "the player can't ninja their way across this without the necessary upgrade" considerations. Try to release your dash-jump right on the corner of the yellow triangles.
yeah been trying that but even if i can get the dash to trigger it just falls off the platform and gets nowhere need the other side ... do i need to keep the jump button pressed after triggering the dash ?
must have spent a good 30 minutes trying it , about 100 tries and not once been able to pull it off !
not having any lag issues in firefox
Oh, yes! Press as you're landing and keep it held. Once you release to jump you should maintain that momentum. You'll even keep your faster momentum after bonking into a wall, which can help with setting up a few of the leaps more consistently. But if you fall off a platform without jumping, you lose your dash speed.
I can tell this mechanics really needs coyote time. I'll do a quick revision pass later (I need to fix a few errors and frustrations I didn't catch during my own testing) and I might try to sneak that in when I do.
ok so sadly im giving up on this game which is a shame as i love the style and the art but that dash jump is just too hard to pull off accurately - half of the time it doesnt seem to trigger then the other half of the time it doesnt work properly and you just end up falling off a platform and dying or having to do the whole section again which is way too annoying .
i dont mind when levels get tough but when the core mechanics are so fiddly / dont work half the time then thats too much for me .
Great Game!!!